[computer-go] Computer match time
Rémi Coulom
Remi.Coulom at univ-lille3.fr
Thu Apr 12 09:37:05 PDT 2007
Don Dailey wrote:
> On Thu, 2007-04-12 at 11:18 -0400, Jason House wrote:
>
>> Not having byo yomi because it's tough to code isn't really a good
>> argument. If we want (non-computer-go) people to take the results
>> seriously, the game timing should be the same as what people naturally
>> do. I personally am hesitant to play games with fixed time limits
>> because I don't trust myself the use the time appropriately throughout
>> the game.
>>
>
> Byo yomi of course is a better time control for computers, even if it's
> slightly more difficult to implement.
>
> It also has the advantage that humans may consider it more "fair" to
> them even though it isn't.
>
> - Don
>
byoyomi on KGS has this problem:
http://computer-go.org/pipermail/computer-go/2006-February/004317.html
I believe 10 min / game is a usual time control for humans (that's how
we play blitz at my Go club). It is an advantage for the bot, as
compared to longer time control, that is for sure. If Crazy Stone
reaches [1d] on KGS, I will make it play slower :-)
Rémi
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