[computer-go] Computer match time

Jason House jason.james.house at gmail.com
Thu Apr 12 08:18:56 PDT 2007


Not having byo yomi because it's tough to code isn't really a good
argument.  If we want (non-computer-go) people to take the results
seriously, the game timing should be the same as what people naturally do.
I personally am hesitant to play games with fixed time limits because I
don't trust myself the use the time appropriately throughout the game.

On 4/12/07, compgo123 at aol.com <compgo123 at aol.com> wrote:
>
>  I noticed that GnuGo is alsousing 10 min.time limit. People's complaining
> about Crazystone's time can be viewed as the program is getting better.
>
> GnuGo uses 10 min time limit. It's short for serious human games. I think
> part of the reason is that computer program didn't play that well before and
> not warrent a serious game. But now computer program is getting stronger and
> they can play a serious game. Probably we should set up a standard for
> matches between computer programs and humans. A program should follow this
> standard, otherwise the ranking and results is not recognized. In principle
> longer time is to the advantage of computer program.
>
> I suggest we setthe the time standard as following
>
> 1. For test games the match time is 10 min.each. The rank and results
> obtained are not recognized as representing the computer state of the art.
> 2. For non tournament matches the time is set as 23 min. each. The rank
> and results obtained will be recognized as representing the state of art for
> the program.
> 3. For tournament matches the time is set as 30 min. each. The rank and
> results obtained will be recognized.
> 4. For mtahces between the computer programs and the professional Go
> players the time is set as 1 hour each. The rank and results will be
> recognized.
>
>
> Above is for 19x19games. Since the byo yomi is hard to implement in
> computer programs, we may just use one time limit.
>
> This is just my suggestions.
>
> Daniel Liu
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