[computer-go] The physics of Go playing strength.
Tom Cooper
main at astrolabe.plus.com
Mon Apr 9 06:46:43 PDT 2007
Perhaps it would be possible to infer how the lines would look as
perfect play was approached from what the curves looked like
for a smaller board size.
At 13:06 09/04/2007, Don wrote:
>On Mon, 2007-04-09 at 05:30 -0400, Weston Markham wrote:
> > On 4/8/07, Don Dailey <drd at mit.edu> wrote:
> > > These programs, in theory, will play perfect GO given
> > > enough time.
> >
> > ... and space. I doubt that your current programs would be capable of
> > storing a large enough game tree to actually converge to the
> > alpha-beta value. So in practice, it really would level out somewhere
> > below optimal play, unless you also increase the memory usage, right?
> > I think that it is still valid to present your chart as representing
> > the lower portions of curves that do not do this, because you would
> > presumably scale up the amount of memory used as well as the time, if
> > you could.
> >
> > Weston
>
>Yes, you would need more time and memory. But the point is that
>as long as you can provide time and memory you will get improvement
>until perfect play is reached.
>
>But if it's true that heavy is increasing faster, that will proabably
>stop being the case MUCH sooner. They will both likely approach
>perfect play on a very similar slope (like a jet coming in for a
>landing) which means the distance beetween the two plot lines must
>start getting closer much sooner.
>
>- Don
>
>
>
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