[computer-go] The physics of Go playing strength.
Chrilly
c.donninger at wavenet.at
Sun Apr 8 00:56:25 PDT 2007
According these results the slope is considerable greater than in chess. In
the classical experiment of Ken Thompons searching 1 ply deeper is worth
about 200 Elo. 1 ply corresponds to 5-6 times longer/faster. In 9x9 already
a factor of 2 gives the same improvement. This is really remarkable. Another
explanation would be, that 100 Elo have in Go a different meaning than in
chess.
It is often argued that the distance between week and stronger player is
much greater in Go than in Chess. In chess the distance between an average
club player and top humans is about 1000 Elo.
Maybe in Go its 2000 Elo?? In chess the green level-11 version would have
world-champion level. Is it just enough to make a 2 million playouts version
to beat the top-Dans in 9x9? Is it that easy?
Just build a special purpose chip like ChipTest aka Deep Blue. Or implement
it on a cluster. Or just wait a few years on do it on the PC. Or a
playstation.
Chrilly
Is there any notion of the Elo rating of a professional Go player. In chess
terms the
----- Original Message -----
From: "Don Dailey" <drd at mit.edu>
To: "computer-go" <computer-go at computer-go.org>
Sent: Sunday, April 08, 2007 3:05 AM
Subject: [computer-go] The physics of Go playing strength.
>A few weeks ago I announced that I was doing a long term
> scalability study with computer go on 9x9 boards.
>
> I have constructed a graph of the results so far:
>
> http://greencheeks.homelinux.org:8015/~drd/public/study.jpg
>
> Although I am still collecting data, I feel that I have
> enough samples to report some results - although I will
> continue to collect samples for a while.
>
> This study is designed to measure the improvement in
> strength that can be expected with each doubling of computer
> resources.
>
> I'm actually testing 2 programs - both of them UCT style go
> programs, but one of those programs does uniformly random
> play-outs and the other much stronger one is similar to
> Mogo, as documented in one of their papers.
>
> Dave Hillis coined the terminolgoy I will be using, light
> play-outs vs heavy play-outs.
>
> For the study I'm using 12 versions of each program. The
> weakest version starts with 1024 play-outs in order to
> produce a move. The next version doubles this to 2048
> play-outs, and so on until the 12th version which does 2
> million (2,097,152) playouts. This is a substantial study
> which has taken weeks so far to get to this point.
>
> Many of the faster programs have played close to 250 games,
> but the highest levels have only played about 80 games so
> far.
>
> The scheduling algorithm is very similar to the one used by
> CGOS. An attempt is made not to waste a lot of time playing
> seriously mis-matched opponents.
>
> The games were rated and the results graphed. You can see
> the result of the graph here (which I also included near the
> top of this message):
>
> http://greencheeks.homelinux.org:8015/~drd/public/study.jpg
>
> The x-axis is the number of doublings starting with 1024
> play-outs and the y-axis is the ELO rating.
>
> The public domain program GnuGo version 3.7.9 was assigned
> the rating 2000 as a reference point. On CGOS, this program
> has acheived 1801, so in CGOS terms all the ratings are
> about 200 points optimistic.
>
> Feel free to interpret the data any way you please, but here
> are my own observations:
>
> 1. Scalability is almost linear with each doubling.
>
> 2. But there appears to be a very gradual fall-off with
> time - which is what one would expect (ELO
> improvements cannot be infinite so they must be
> approaching some limit.)
>
> 3. The heavy-playout version scales at least as well,
> if not better, than the light play-out version.
>
> (You can see the rating gap between them gradually
> increase with the number of play-outs.)
>
> 4. The curve is still steep at 2 million play-outs, this
> is convincing empirical evidence that there are a few
> hundred ELO points worth of improvement possible
> beyond this.
>
> 5. GnuGo 3.7.9 is not competive with the higher levels of
> Lazarus. However, what the study doesn't show is that
> Lazarus needs 2X more thinking time to play equal to
> GnuGo 3.7.9.
>
>
> This graph explains why I feel that absolute playing
> strength is a poor conceptual model of how humans or
> computers play go. If Lazarus was running on the old Z-80
> processors of a few decades ago, it would be veiewed as an
> incredibly weak program, but running on a supercomputer it's
> a very strong program. But in either case it's the SAME
> program. The difference is NOT the amount of work each
> system is capable of, it's just that one takes longer to
> accomplish a given amount of work. It's much like the
> relationships between power, work, force, time etc. in
> physics.
>
> Based on this type of analysis and the physics analogy,
> GnuGo 3.7.9 is a stronger program than Lazarus (even at 9x9
> go). Lazarus requires about 2X more time to equalize. So
> Lazarus plays with less "force" (if you use the physics
> analogy) and needs more TIME to get the same amount of work
> done.
>
> ELO is treated numerically as if it were "work" in physics
> because when it's measured by playing games, both players
> get the same amount of time. The time factor cancels out
> but it cause us to ignore that it's part of the equation.
>
> On CGOS, Lazarus and FatMan are the same program, but one
> does much more work and they have ELO ratings that differ by
> almost 300 ELO points. Even though they are the same
> program you will look on CGOS and believe Lazarus is much
> stronger because you have not considered the physics of Go
> playing strength.
>
> - Don
>
>
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