[computer-go] MoGo
Don Dailey
drdailey at cox.net
Thu Apr 5 08:21:02 PDT 2007
On Thu, 2007-04-05 at 11:08 -0400, Chris Fant wrote:
> Sylvain, I think it would be quite humorous if you could tune KGS MoGo
> to do exactly that without hurting its win rate too much. Perhaps one
> way would be to evaluate playouts normally near the beginning of the
> game and gradually narrow the requirements so that by the end of the
> game, only a 0.5 point win is considered a win. I don't know if that
> would really work or not.
That would be hard because you cannot expect your opponent to
cooperate. It would be pretty much impossible to force the
opponent into a 1/2 point loss.
I'm pretty sure that anything drastic in this regard would
weaken the program.
- Don
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