[computer-go] GTP and handicap
Łukasz Lew
lukasz.lew at gmail.com
Fri Sep 8 01:37:32 PDT 2006
We also need a rule for determining whether a pass costs one point.
And maybe GTP should explicitly state about points for handicap stones.
All of those are switches, maybe GTP should be extended too support
variables/switches a'la GoGui?
Lukasz Lew
On 9/8/06, Rémi Coulom <Remi.Coulom at univ-lille3.fr> wrote:
> Don Dailey wrote:
> > On Thu, 2006-09-07 at 22:01 +0200, Rémi Coulom wrote:
> >
> >> By the way, GTP needs a way to specify the rules of the game.
> >>
> >
> > Yes, I agree with this. There should be a very clean way to specify
> > the rules of the game in a very concise and unambiguous way.
> >
> > It could be coded up in a string, where each character of the string has
> > some meaning, such as whether suicide is allowed, which version of KO is
> > used, scoring system used, etc. Then it could be expressed very
> > conveniently in a short string.
> >
> > What are the major differences? I don't have a problem with komi being
> > expresses separately.
> >
> > Here is a little try: J = Japanses scoring
> > C = Chinese
> >
> > 0 = simple KO
> > 1 = positional super ko
> > 2 = situation super ko
> >
> > S = suicide allowed
> > N = No suicide
> >
> > So you could have "C1N" as the rules cgos uses. Strict tromp/talor is
> > C1S", etc.
> >
> > I'm sure this doesn't consider all the possibilities, but it at least
> > gets you close.
> >
> > I don't like the idea of having a different nomenclature for each kind
> > of rule-set, such as "Ing", "Australian", "Tromp/taylor" etc.
> >
> > - Don
> For Chinese rules, we would need one more parameter for score
> negotiation: no negotiation (everything is alive) like in CGOS, or
> negotiation by agreement-or-referee, like in KGS tournaments. Maybe
> agreement-or-continue, and agreement-or-kill-all-dead should be other
> options.
>
> Rémi
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