[computer-go] GTP and handicap

Rémi Coulom Remi.Coulom at univ-lille3.fr
Fri Sep 8 00:17:56 PDT 2006


Don Dailey wrote:
> On Thu, 2006-09-07 at 22:01 +0200, Rémi Coulom wrote:
>   
>> By the way, GTP needs a way to specify the rules of the game.
>>     
>
> Yes, I agree with this.   There should be a very clean way to specify
> the rules of the game in a very concise and unambiguous way.   
>
> It could be coded up in a string, where each character of the string has
> some meaning, such as whether suicide is allowed, which version of KO is
> used, scoring system used, etc.   Then it could be expressed very
> conveniently in a short string.   
>
> What are the major differences?   I don't have a problem with komi being
> expresses separately.   
>
>   Here is a little try:   J = Japanses scoring
>                           C = Chinese
>  
>                           0 = simple KO
>                           1 = positional super ko
>                           2 = situation super ko
>
>                           S = suicide allowed 
>                           N = No suicide
>
> So you could have  "C1N" as the rules cgos uses.   Strict tromp/talor is
> C1S", etc.
>
> I'm sure this doesn't consider all the possibilities, but it at least
> gets you close.   
>
> I don't like the idea of having a different nomenclature for each kind
> of rule-set, such as "Ing", "Australian",  "Tromp/taylor" etc.
>
> - Don
For Chinese rules, we would need one more parameter for score 
negotiation: no negotiation (everything is alive) like in CGOS, or 
negotiation by agreement-or-referee, like in KGS tournaments. Maybe 
agreement-or-continue, and agreement-or-kill-all-dead should be other 
options.

Rémi


More information about the computer-go mailing list