[computer-go] Two-headed problems
Chris Fant
chrisfant at gmail.com
Thu Sep 7 10:35:23 PDT 2006
Isn't there already sets of problems defined for this sort of thing?
Probably better to use a standard problem set than going to the
trouble of making up your own and risking making an error in that
process (thinking you know what the best move is when you really
don't).
On 9/7/06, Peter Drake <drake at lclark.edu> wrote:
>
> Rather than run all of these time-consuming self--play tournaments when
> selecting parameters for Orego, I'd like to give one or more short problems
> and see how often (or how quickly) Orego finds the correct answer.
>
> One problem that springs to mind is this:
>
> .............
> ..w.......w..
> .wBw.....wBw.
> .wBBw...wBBw.
> ..w.......w..
> .............
> .............
> .............
> .............
> .............
> ..B..........
> .............
> .............
>
> With black to play, I think black's best move is to run with the group on
> the right, aiming for the ladder breaker. Do stronger Go players than I
> agree?
>
> I think this is an interesting problem because it effectively requires
> deeply searching two "local" problems (the ladders). Another good problem
> (with the locality more well-defined) would be two separate, strictly
> enclosed life-and-death problems, where black must kill one of two white
> groups to win, but only one is actually killable. For example:
>
> wwwB.Bwww
> wwwBBBwww
> wwwwBwwww
> w..wBww.w
> w..wBw...
> w..wBww..
> wwwwBwwww
> wwwBBBwww
> wwwB.Bwww
>
> Thoughts?
>
>
>
> Peter Drake
> Assistant Professor of Computer Science
> Lewis & Clark College
> http://www.lclark.edu/~drake/
>
>
>
>
>
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>
>
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