[computer-go] positional repetition.

Tom Cooper t.cooper at firenet.uk.net
Mon Oct 23 00:03:09 PDT 2006


Under Japanese rules, triple ko is treated as a 'no result'.  This isn't
a draw, but it is something like one.  Also, triple ko isn't the only
type of long-cycle, but I guess it is the most common (any other candidates?)

Japanese rules don't have superko at all as far as I know.

At 13:55 22/10/2006, you wrote:

>How would it affect the game if KO's were handled like in chess?   In
>other words,  you may repeat the position in situational superko style,
>but you have achieved a draw if you do.
>
>It seems like it would be an interesting go variant.   Presumably one
>side would always feel compelled to avoid KO (unless they both wanted a
>draw) and it would require skill on the part of the player who was
>"ahead" to be careful of this.
>
>This is NOT go and I'm not proposing a change.   I was just wondering if
>games played this way would be as interesting or require as much
>skill.
>
>- Don
>
>
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