[computer-go] A new pairing system idea for CGOS
David Doshay
ddoshay at mac.com
Thu Oct 5 16:34:57 PDT 2006
Ahhh ... much clearer now. I had remembered a slightly different set
of steps.
Cheers,
David
On 5, Oct 2006, at 4:30 PM, Christoph Birk wrote:
> Here are the results. The alorithm works like this:
> 1) take highest ranking (remaining) player
> 2) choose N candidates at random (N depends on #players remaining)
> 3) select highest ranking of the canditates
> 4) if un-paired players remain then goto 1)
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