[computer-go] A new pairing system idea for CGOS
David Doshay
ddoshay at mac.com
Thu Oct 5 14:40:01 PDT 2006
I also think that it is getting too complicated and too hard to
predict what the system will actually do.
I fear that too much of a "top down" system will not have
enough mixing between levels ... but I also fear that I am
being too much of a critic with too few good ideas for the
solution.
Right now my leaning is to just keep using what you used
before. I felt that the top programs spent a little too much
time playing the weaker, but so what? Even if I don't learn
much from those games where my program wins nearly
100% of the time, I do learn a great deal from the few cases
where we loose, and the authors of the weaker programs do
need to see their programs play the stronger ones.
Cheers,
David
On 5, Oct 2006, at 2:21 PM, Christoph Birk wrote:
> On Thu, 5 Oct 2006, Don Dailey wrote:
>
>> While thinking about the problem of a fair pairing system for CGOS, I
>> think I have discovered an interesting alternative system for fair
>> pairings ... turn CGOS into a tournament server!
>> ...
>
> I think this is way too complicated. Also the idea of scoring
> games that got a 'bye' is really bad. There is no need on a server
> like CGOS to use a "shortcut" or beeing "fair".
>
> I much prefer you last suggestion: pair from the top down.
> KISS :-)
>
> Christoph
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