[computer-go] Positions illustrative of computer stupidity ?

Rémi Coulom Remi.Coulom at free.fr
Wed Nov 22 11:44:11 PST 2006


Hi,

I am in search of Go positions that are easy to understand for humans, 
and difficult for computers.

I will have to give a talk soon about computer Go to an audience of 
computer-science researchers who do not know the game. My objective is 
to try to make them understand why writing a Go-playing program is so 
difficult and exciting. I'll start by explaining the rules. Then I'll 
show some examples of tactical thinking in Go, such as ladders, semeai, 
and a very long connection through bamboo joints. These would illustrate 
that a naive alpha-beta search approach cannot work. But most Go 
programs have specific knowledge that allows them to solve these 
stereotypes. So, in the next step of my talk, I would need examples of 
positions that are still easy to understand for beginners, but that GNU 
Go (or your favorite reasonably-strong Go-playing program) would fail to 
solve because it is not a stereotype.

I am going to try to make up artificial positions of this kind for my 
talk. If you have some to suggest, that would be very welcome.

Thanks,

Rémi


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