[computer-go] Proximity to last move

David Fotland fotland at smart-games.com
Thu Nov 16 15:37:23 PST 2006


Most of the strong programs use pattern matching to select moves to try.
Usually there are some patterns that are centered on the last move, so they
will do move selection based on the last move.  Since the list of moves must
be highly pruned, it makes sense to sort it so moves near the last moves are
searched first (since they are more likely to be good).  If an enemy move
threatens a group, I give priority to moves that save that group over moves
that save other groups that became threatened on earlier moves.

I don't use pure proximity, but I do look at local responses first.

David

> -----Original Message-----
> From: computer-go-bounces at computer-go.org 
> [mailto:computer-go-bounces at computer-go.org] On Behalf Of Chris Fant
> 
> 
> I doubt any serious Go programs base their move selection on 
> proximity to the last move.
> 
> 




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