[computer-go] thoughts on 100,000 cgos games

steve uurtamo apoxonpoo at yahoo.com
Mon May 8 08:33:02 PDT 2006


> Thus my comment that
> I agree
> that this can be used to point out a likely place to
> inspect ...
> but it still must be manually by a human.

hm.  well, given that it can be noticed during
a game, it seems at least that it'd be a great
opportunity to throw some extra clock at the
evaluation of the situation -- i mean, the move
was unexpected and perhaps not in our favor,
so ... pause to reflect.  that's what most people
do, anyway.

> Also in your assumption is pruning of the lookahead
> tree.

my bad, i assumed that branches got trimmed if they
fell below a certain value.

> But in as far as your "with enough depth" comment, I
> can assure
> you that our results show very clearly that deeper
> search results
> in weaker play with the evaluation functions we are
> using.

this must imply that the likelihood that you can
predict the response move of the opponent declines
as the depth increases, which would make sense.

s.

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