[computer-go] thoughts on 100,000 cgos games
David G Doshay
ddoshay at mac.com
Sat May 6 13:08:41 PDT 2006
On 1, May 2006, at 5:46 PM, Chris Fant wrote:
> Isn't #3 fixed by only learning based on games that SlugGo loses?
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I took my time replying to try and really think about this suggestion.
I can think of no solid way to benefit from an automated approach
given only the information that I lost all of these games. I can think
of ways to do this manually, going through the games one at a time
and marking mistakes, but that is just too time consuming.
If you have better ideas I am very interested in hearing them.
Cheers,
David
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