[computer-go] thoughts on 100,000 cgos games
Don Dailey
drd at mit.edu
Tue May 2 10:45:56 PDT 2006
The statistics on CGOS appear to indicate that komi of 7.5 is
favors white by a small margin. But probably 7.5 is as close
as we can get.
When I sampled the games of a few prominent players (players who
are quite active) individually, I could not see a clear trend.
The games of the strong players did not show a significantly
different color bias over any other players.
Here are the stat's:
ALL PLAYERS - Total games played 101035
WHITE: 53924 = 53.37%
BLACK: 57111 = 46.63%
Viking5 (1809) played 3856
WHITE: 2017 = 52.31%
BLACK: 1839 = 47.69%
NeuroGo (1752) played 4486
WHITE: 2329 = 51.92%
BLACK: 2157 = 48.08%
Anchorman (1500) played 15009
WHITE: 7672 = 51.12%
BLACK: 7337 = 48.88%
ReadyToGo (1300) played 14175
WHITE: 7484 = 52.80%
BLACK: 6691 = 47.20%
IdiotBot (343) played 4439
WHITE: 2290 = 51.59%
BLACK: 2149 = 48.41%
On Mon, 2006-05-01 at 22:35 -0400, Don Dailey wrote:
> The "correct" komi probably can't be determined from these games
> because many of the good programs play to win the game, not territory.
>
> However, we can probably determine if the komi is too high or
> too low.
>
> I have all the data in a sql database, when I get time I'll
> do a win/loss for all the programs that have played a significant
> number of games.
>
> - Don
>
>
>
> On Mon, 2006-05-01 at 17:33 -0700, David G Doshay wrote:
> > Reaching 100,000 games seems like a good milestone for reflection, so
> > I hope that others will share their thoughts.
> >
> > Of course, it is a great thing that Don has done to provide this
> > service, and I thank him for his initiative and efforts.
> >
> > I have more of a list of random observations than coherent opinions:
> >
> > 1) It looks like most any of the programs can have their rating swing
> > by 100 or more points, and it looks like it is the distribution of
> > other programs on-line at the time that is causing at lease half of
> > these swings. It looks like it is programs that are involved in
> > clearly non-transitive relationships with other closely rated
> > programs that this effects the most.
> >
> > 2) With AnchorMan fixed at 1500, perhaps we should similarly fix
> > Random at zero. It has shown that it tends to less than zero. I think
> > this will really only change the scores of the programs that are not
> > too much stronger than Random. While this really does not matter, it
> > looks funny to have a program with a negative rating.
> >
> > 3) While I had hoped that we might be able to do some machine
> > learning on SlugGo's parameters by having quick access to so many
> > opponents on this server, I have decided that without knowing who the
> > opponent is, any learning done in this context would not be
> > meaningful ... winning a game against any of the lowest ranked
> > programs does not mean that SlugGo's moves were any good and thus
> > gathering statistics about the success of moves in such a widely
> > varied field of opponents might be a big mistake. This is leading us
> > to some interesting discussions about machine learning, but we have
> > no deep conclusions yet.
> >
> > 4) It seems to me that there should now be enough data to determine
> > if the komi being used is
> > the best one. My expectation is that the "best" komi will end up
> > being different for different pairings, but hopefully something clear
> > will come out of the analysis.
> >
> > I would hope that this discussion does not just turn into a cgos wish-
> > list, but if it does then please change the subject line.
> >
> > Cheers,
> > David
> >
> >
> >
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>
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