[computer-go] KGS online Go Tournaments
Nick Wedd
nick at maproom.co.uk
Tue Jun 6 10:49:09 PDT 2006
In message <1149611784.13753.22.camel at l>, Aloril <aloril at iki.fi> writes
>On Tue, 2006-06-06 at 10:47 +0100, Nick Wedd wrote:
>> I have written a brief report on the June KGS Computer Go Tournament. It
>> is at http://www.weddslist.com/kgs/past/15/index.html. Congratulations
>> to Aya and GNU Go, joint winners of the Formal division; and to GNU Go,
>> undefeated winner of the Open division!
>
>>From above page:
>> WeakBot50k normally behaves well at the game end. But in its round 6
>> game against Fomalhaut, when both players passed in the position
>> shown, it claimed that the large central white group was dead. This
>> group has 28 solid eyes, a new record for these events; previously the
>> most eyes in a group asserted by its opponent to be dead was 26.
>:
>> http://www.weddslist.com/kgs/past/15/Fomalhaut-WeakBot50k.sgf
>
>There might be some bug in kgsGtp (or somewhere else)?
>
>>From logfile created by kgsGtp.jar:
>
>FINEST: Queued command sent to engine: final_status_list dead
>Jun 4, 2006 2:44:59 PM org.igoweb.igoweb.client.gtp.GtpClient d
>FINEST: Got successful response to command "final_status_list dead": =
>M5
>R11
>R17
>J1
>N1
>
>
>Above looks OK to me (also crosschecked with log files created by
>WeakBot50k: agree on above).
>
>
>Jun 4, 2006 2:44:59 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = n1, dead = true
>Jun 4, 2006 2:44:59 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = l2, dead = true
>Jun 4, 2006 2:44:59 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = m5, dead = true
>Jun 4, 2006 2:44:59 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = r19, dead = true
>Jun 4, 2006 2:44:59 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = t13, dead = true
>Jun 4, 2006 2:44:59 PM org.igoweb.igoweb.client.gtp.GtpClient d
>FINE: Dead stones all submitted to server
>
>
>This also looks OK.
>
>
>Jun 4, 2006 2:45:04 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = a6, dead = false
>Jun 4, 2006 2:45:04 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = l11, dead = false
>Jun 4, 2006 2:45:04 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = a10, dead = false
>Jun 4, 2006 2:45:04 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = h13, dead = false
>Jun 4, 2006 2:45:04 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = f19, dead = false
>Jun 4, 2006 2:45:04 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = e13, dead = false
>Jun 4, 2006 2:45:04 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = j6, dead = false
>Jun 4, 2006 2:45:04 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = h10, dead = false
>Jun 4, 2006 2:45:04 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = d7, dead = false
>Jun 4, 2006 2:45:14 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = a6, dead = false
>Jun 4, 2006 2:45:14 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = l11, dead = false
>Jun 4, 2006 2:45:14 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = a10, dead = false
>
>.. cut ..
>
>FINEST: Submitting stone status to server: Location = h10, dead = false
>Jun 4, 2006 2:49:01 PM org.igoweb.igoweb.client.gtp.A a
>FINEST: Submitting stone status to server: Location = d7, dead = false
>Jun 4, 2006 2:49:06 PM org.igoweb.igoweb.client.gtp.GtpClient c
>FINE: Game ended. Starting another.
>
>
>What is this?
I can't help you with the protocol messages - I know nothing about this.
I know that this behaviour was not normal for WeakBot50k.
The "Game ended" message was, I assume, caused by my killing the game,
which I did once it was clear that the bots were not going to agree
about group status.
Nick
--
Nick Wedd nick at maproom.co.uk
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