[computer-go] New version of Crazy Stone
Jim O'Flaherty, Jr.
jim_oflaherty_jr at yahoo.com
Sat Jun 3 15:05:48 PDT 2006
David,
I'm curious to understand how such a study might work. Do you have any links or references to the studies? I am genuinely curious.
Since perfection is computationally outside any sort of human or device we have discovered/invented thus far, what kind of basis establishes a "perfection horizon" against which the pros could be measured?
I am coming from a frame that there is something here I can learn, not that the studies are erred or fallacious.
Jim
----- Original Message ----
From: David Fotland <fotland at smart-games.com>
To: drd at mit.edu; computer-go <computer-go at computer-go.org>
Sent: Saturday, June 3, 2006 4:17:55 PM
Subject: RE: [computer-go] New version of Crazy Stone
Statistical studies suggest that the top pro players are about 4 handicap
stones from perfection. Since there are only about 2 stones between the top
amateurs and the top pros, this is quite a large gap.
David
> -----Original Message-----
> From: computer-go-bounces at computer-go.org
> [mailto:computer-go-bounces at computer-go.org] On Behalf Of Don Dailey
> Sent: Saturday, June 03, 2006 9:52 AM
> To: computer-go
> Subject: Re: [computer-go] New version of Crazy Stone
>
>
> Although I'm not very knowledgeable about Go as a player,
> I would agree with the statement that human ability is
> vastly overestimated. This has been the case in so
> many fields that I am sure it's the case here too.
>
> Sometimes I think that experts in a particular fields are
> the worst ones to ask. It's often the case that there is
> a kind of arrogance involved, where they place themselves
> and their achievements too high on an absolute scale.
>
> I have asked and pondered this question with chess skill
> too. Even standard checkers on an 8x8 board is not
> really mastered by humans and it is far simpler than
> chess, and chess is far simpler than GO.
>
> I did a simplified version of checkers once on a 6x6
> board where it was possible to achieve incredible search
> depths.
>
> In my study I learned that it was possible to get
> continued playing improvements up to the point I could
> reasonable test. That was a few years ago and perhaps
> 6x6 checkers is now doable with perfection by computer -
> but it dramatically illustrated to me that if you could
> still make improvements on such a simplified game, then
> the top computer chess programs must still be incredibly
> far away from perfect play.
>
> Now you can get chess programs that are as good as the
> best players for your home PC. So my guess is that human
> chess players are as far from perfection as masters are
> from beginning players. If that is true of chess, I'm
> sure it is at least as true, or more - for go.
>
> It may be that at levels well beyond human play it does not
> make as much sense to measure playing ability in terms
> of "stones." Perhaps there is huge range of skill within
> that final "stone" of playing ability - where a 1 stone
> handicap makes it impossible to win but without the handicap
> you can dominate a near perfect player who is still not quite
> as nearly perfect as you are!
>
>
> - Don
>
>
>
>
> On Sat, 2006-06-03 at 05:28 -0700, steve uurtamo wrote:
> > > How many stones would a top pro need against a
> > > perfect player? (3 or 4
> > > has been bandied about as the answer).
> >
> > that's an excellent question, although i think
> > that it dramatically overrates human playing
> > strength. to think about it a different way,
> > how many stones would a top pro player today
> > be able to give to a top pro player from 50
> > or more years ago? even in just the fuseki,
> > so many newer josekis (including chinese and
> > korean styles) have been created that a pro
> > from another time wouldn't have the knowledge
> > to deal with, i think that at least a stone or
> > two would be fair. to imagine that we're now
> > only 3 or 4 stones away from perfect play is
> > a great stretch of the imagination about our
> > progress in the last 50 years, i think.
> >
> > s.
> >
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