[computer-go] Is Crazy Stone throwing away half its work?
Peter Drake
drake at lclark.edu
Tue Jul 25 10:35:54 PDT 2006
We were looking at Coulom's paper on Crazy Stone and something gave
us pause. Near the end of section 2, he explains:
"Whenever a random game goes through a node that has been already
visited once, create a new node at the next move, if it does not
already exist."
Suppose I create node A. The next move, B, is not used to create a
new node. I finish the game through B and store the value of this
final position in A. Later I come back through A and randomly make
move C. Since I've been through A before, I create a node for C. I
then complete that game, creating no new nodes, and back the value up
to C.
Do I also back the move up to A? If so, isn't the game that was
played through B forgotten (and therefore wasted)?
Was this considered an acceptable loss in order to save time/space,
or am I misinterpreting something?
Peter Drake
Assistant Professor of Computer Science
Lewis & Clark College
http://www.lclark.edu/~drake/
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