[computer-go] Monte Carlo result as a feature for pattern matching
Peter Drake
drake at lclark.edu
Sun Jul 9 10:04:15 PDT 2006
On Jul 8, 2006, at 9:40 AM, Don Dailey wrote:
> But unless you find a fuzzy way to do this with patterns, there is
> always the threshold problem. Whatever "resolution" you choose you
> will have cases that are on the boundary. For instance you might
> have
> 3 cases: clearly owned by black, neutral, and clearly owned by white.
> But there would be cases near the threshold. A point might be "almost
> clearly owned by white" for instance.
Yes, but hopefully most cases will not be near the boundary. We're
using five levels, with thresholds at -0.6, -0.2, 0.2, and 0.6.
> But I think it's probably a good idea if you can find a good way to
> "generalize" patterns. If you don't generalize, you have a huge
> number
> of potential patterns.
Our pattern matcher allows us to generalize to any subset of the five
ownership bins. For example, we might match if a point is neutral or
better, or if it's strong for either player. (In fact, a decent tiny
pattern is "don't play on a point that is strongly controlled by
either player".)
Peter Drake
Assistant Professor of Computer Science
Lewis & Clark College
http://www.lclark.edu/~drake/
More information about the computer-go
mailing list