[computer-go] Fw: Compensation for handicap plays?
Łukasz Lew
lukasz.lew at gmail.com
Fri Dec 29 06:28:13 PST 2006
I did some research and I would like to change my vote.
My criterion for perfect rules are elegance, simplicity and consistency.
As You know I want unification of area and territory scoring.
So here is my proposal.
The unification needs that *pass* costs one point.
And this is only modification needed.
Agitation:
You can think about pass as playing the stone not on the board but directly
to the opponent's captured stones.
This is elegant both under area and territory scoring because:
a) On area scoring giving a stone to the opponent is 0 points as well as
playing in your own territory as well as
playing in opponent territory.
b) On territory scoring all 3 options
(opponents captured stones, yours, and opponents territories) cost one point.
The handicaps are set up in a way that white passes between Black's moves.
Ie. he gives one point to the black N-1 times.
Please think about it.
Łukasz
On 12/29/06, Don Dailey <drd at mit.edu> wrote:
> To be honest, it seems very ugly to me but it seems to be what the
> majority
> like.
>
> Apparently KGS handles it this way, the program just has to magically
> know what the compensation is. But that's true of any handicap system,
> the program has to have the correct understanding.
>
> I think we had this discussion before, but there appears to be no
> concise way to state the rules with the myriads of variations they
> entail.
>
> - Don
>
>
> On Fri, 2006-12-29 at 01:57 +0100, John Tromp wrote:
> >
> >
> > On 12/28/06, Don Dailey <drd at mit.edu> wrote:
> > > Just to be precise: KGS does option 2 if you select chinese
> > rules, and
> > > it also does option 1 when you select AGA rules.
> >
> > And to be more precise, here is how it might work:
> >
> > Handicap
> > --------
> > 0 - komi is 7.5 and either player plays black.
> > 1 - komi is 0.5 and weaker player plays black.
> > 2 - komi is 0.5, weaker player gets black, white gets
> > 2 points.
> > 3 - komi is 0.5 , weaker player gets black, white
> > gets 3 points.
> >
> > At 2 handicap and beyond, the net effect is as if komi was
> > increased by
> > the number of stones handicap (but it won't be implemented
> > that way.)
> >
> > Is this how everyone else understands it?
> >
> > That makes little sense to me. If you want to give white extra points
> > at the end
> > of the game, then put it in the komi. That's what it's for!
> > So above, for 2hcap, komi will be 2.5, and for 3hcap, it will be
> > 3.5...
> > Why introduce 2 different komi's that need to be added?
> >
> > -John
> >
> >
> >
> >
>
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