[computer-go] language choices

John Tromp john.tromp at gmail.com
Tue Dec 5 11:50:08 PST 2006


On 12/5/06, sylvain.gelly at m4x.org <sylvain.gelly at m4x.org> wrote:

> > Mogo would also have a memory problem.   The UCT programs build trees in
> > memory.  My own  program cannot think more than a few minutes without
> > running out of memory - so even the experiment you propose cannot be
> > done.
> Yes you are right. For MoGo it is even worst. As all the games we have to
> play
> in are short games, we did not at all "optimize" the memory use, and in
> fact
> MoGo a lot more memory than necessary. I am not totally sure, but I think
> even 1 minute/move is already too much :). Of course, we can be more
> carefull
> with memory usage, but for the moment it is not the higher priority.


How long would it take Mogo to fill up 16GB of memory on a quad core opteron
machine?

regards,
-John
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