[computer-go] Precise clock cycles measurements
Łukasz Lew
lukasz.lew at gmail.com
Thu Aug 31 06:05:42 PDT 2006
IMHO this is a way better than profiler.
To measure clock cycles accurately of function call
play(color, move)
you may use
unsigned long cc_time;
cc_time_of(cc_time, play(color, move));
Use this macro, (works for g++):
[ Can someone port it to other compilers? ]
---
#define get_cc_cnt(tsc) __asm__ __volatile__("rdtsc" : "=A" (tsc) : : "edx")
#define cc_time_of(t ,instr) \
do {\
unsigned int cc_start, cc_stop;\
get_cc_cnt(cc_start);\
instr;\
get_cc_cnt(cc_stop);\
t = cc_stop - cc_start - 43;\
} while (0)
---
So what are Your average cc times of playing:
one move?
playout?
Best regards,
Łukasz
More information about the computer-go
mailing list