[computer-go] Top 10 CGOS programs

Yizao Wang yizao.wang at polytechnique.edu
Sun Aug 6 23:26:18 PDT 2006


>I'm not planning on any other board sizes because I made CGOS
>specifically for 9x9.
>
>However, the server code itself works on any board size.   Other sizes
>could be set up as separate instances of the server.  
>
>There have been discussions about different levels too.  The server is
>currently configured to play 10 minutes per side but this is
>configurable too.   However I don't have provisions for multiple
>simultaneous levels.
>
>My fear is that things get more complicated and we lose the nice
>simplicity of CGOS.   If I allowed other board sizes, there would be
>fewer interesting matches at any given board size and I would have to
>set up ratings separately and things get more complicated.   The same
>would be true of levels,   I would have to provide mechanisms for
>choosing levels and this might cause less variety.  

Yes indeed.

>
>When I finish the new code, I'm willing to let someone run it on their
>own server - or perhaps Dave Dyer will let other instances of CGOS
>run on his server.     
>
>But again, there seems to be a lot of interest in 9x9 for computers and
>why I chose to focus on it.
>
>If at some point in the future CGOS were to get so popular that 50 or
>more players are on all the time,  I would consider a serious upgrade to
>support more levels and boardsizes simultaneously.

Ok, so let's wait for more participents.

Thanks,

Yizao
>
>
>- Don
>
>
>On Mon, 2006-08-07 at 00:25 +0800, Yizao Wang wrote:
>> That sounds exciting! I am looking forward to it.
>> 
>> By the way, do you have any plan for a big board game server?
>> 
>> 
>> Yizao
>> 
>> 
>> 
>> >I am working on a new server - this one is going to have an awesome web
>> >based viewing client - you will be able to watch the games as they are
>> >being played, right on the web page.   It's javascript and
>> >XMLHttpRequest based.   
>> >
>> >I have a simple prototype that smoothly and graphically displays a game
>> >in the browser (without requiring you to update your browser.)  It's so
>> >cool you won't be able to stand it!    
>> >
>> >
>> >- Don
>> >
>> >
>> >
>> >
>> >On Sun, 2006-08-06 at 04:42 +0800, Yizao Wang wrote:
>> >> Hi Don,
>> >> 
>> >> Thank you very much for the work of CGOS. MoGo's development has benefited a lot from it. We are sometimes afraid of spamming CGOS by having too many versions at the same time. 
>> >> 
>> >> Normaly there will always be at least one version of MoGo running on the CGOS until the end of September. We wish to play games against other programs, as many as possible, in order to evaluate MoGo's performance. We believe it is the same case for the other program(group).
>> >> 
>> >> Regards,
>> >> 
>> >> Yizao
>> >> 
>> >> 
>> >> >There are several programs on CGOS whose rating has peaked over 1800.
>> >> >
>> >> >Some of them are approaching or have achieved at least 1900. 
>> >> >
>> >> >It appears that we have quite a fight among the top contenders and the
>> >> >new program MoGo has recently hit 1900.
>> >> >
>> >> >Up to yesterdays games, but not including today's games, here are the
>> >> >peak ratings achieved by programs - I'll call it the top 10 by peak
>> >> >rating list (I only show fully established players): 
>> >> >
>> >> >CrazyStoneQuad        1899*
>> >> >Viking5               1895*
>> >> >AyaBot                1877*
>> >> >slugGo_l3             1873*
>> >> >NeuroGo               1872*
>> >> >MoGoNewA1             1861*
>> >> >ggexp_L12             1846*
>> >> >Viking5_noGDB         1839*
>> >> >ggexp                 1803*
>> >> >gnugo_3.7.4           1799*
>> >> >
>> >> >
>> >> >How soon before a program is able to achieve and hold a 2000 rating?
>> >> >
>> >> >- Don
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
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>> >> >
>> >> 
>> >> 
>> >> 
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>> 
>> 
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